Category Archives: Programming

Auto Texture Tiling Tool

Everyone has been in this situation: you want to prototype some new map or build some architecture in the Editor, since you don’t want to fire up your 3D-modeling software for such simple stuff. You build a floor and some walls.
But oh no! The texture stretches! No problem, since you can set tiling in the Material Editor of Unity.
But oh no! Now the tiling of each side is the same. And it is also the same for any object with this material! But you don’t want that!
You give up completely frustrated and abandon your project for weeks, drinking yourself to sleep with vodka while binge watching Netflix.
There has to be a better way! But there isn’t…

Or is there…?

Ladies and gentlemen, I present:

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FRCC Educational Game

The FRCC project is an educational game that teaches neurological biology with multiple choice quizzes and mini games. You control a customizable avatar of a student who has to talk to several NPCs. The NPCs then shows and tells information on the current topic and later present the multiple choice tests and mini games. A final test then assesses the learning progress of the student. The game consists of 12 levels which cover several different topics like „Stress“ and „Sleep Deprivation“.

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