Now there is a problem with „Choose-your-own-adventure“-style branching stories: the complexity grows with every decision the player can make. It is clearly impossible to create something like an open world or to visit different locations at the player’s whim with branching elements. A large studio can do it, like Quantic Dream did with Heavy Rain, …
Schlagwort-Archiv: storytelling
The story-based Approach
In my previous attempts of recreating the fun and excitement of pen & paper role playing games, I primarily focused on the pure game mechanics. I would always start out by writing down game mechanics and implementing them, like character creation, combat mechanics, item stats and thelike, sometime of my own making, sometimes in an …
